Accessibility and admission guidelines
Accessibility
Mobility
Wheelchair access
The room is wheelchair accessible and can accommodate up to two wheelchair users per group. Please let us know at registration if there are wheelchair users in your group, and arrive an extra 10 minutes earlier so we can guide you through the accessible route into the start point. If your group has three or more wheelchair users, please contact us before registering.
All puzzles are wheelchair accessible, with the except for one, where you need to place a plate at a height of about 1.7 m. An assistant can help with this step if needed. There is one heavy door, which will be signalled at the start, and which can be opened with the help of the assistant.
Stairs
There are no stairs inside the room, but there are stairs in the museum, leading to the start of the escape room. If anyone in your group cannot use the stairs, please let us know and arrive an extra 10 minutes earlier so we can take you through the accessible route in.
Seating
There are chairs throughout the room, and players are welcome to use them when they need a rest.
Light and sound effects
Visual effects
There are no startling visual effects.
One puzzle can temporarily cause local strobing lights in an area of 50 cm x 50 cm. This is clearly marked with a sticker, and instructions are given on how to turn on the light and how to tune it so it stops strobing. If needed, an assistant can help with this step.
There are two class 1 lasers in the room. They are clearly marked with stickers and are facing away from players. They are not harmful if quickly glanced at. Please do not look directly into the laser.
Sound effects
There are no startling sound effects.
A few puzzles temporarily cause loud noise. These are clearly labelled with stickers, and ear protectors are provided for all players. These puzzles are controlled by the players (that is, you can turn them on and off).
Visual impairments
The room is accessible to colour-blind people. One puzzle very clearly depends on identifying colours; if at least one member of the group has full sight, this should be accessible. Otherwise, an assistant can help.
Most puzzles depend on visual clues. These are generally high contrast, which the exception of one puzzle. If some but not all of your group have visual impairments, you will be able to enjoy the experience and solve the room unaided.
The room is not adapted for full, or near full blindness. However, it could still be enjoyed via a theatre-of-the-mind experience, the same way tabletop games are played, where an assistant is in the room and describes contents and effects to blind players. If any group members are blind, please contact us before registering so we can arrange a session.
Language and hearing impairments
The game is largely language-independent. The introduction text provided in English and German. Hints are displayed through written telegram messages.
The room is accessible to hearing-impaired users. Written clues can be provided by the assistant instead of the oral clues. Be mindful of hearing aids near pushed with sound effects, which are clearly labelled.
Longer sessions
Once per week, on Sundays, longer, stress-free sessions are provided. In these sessions the countdown timer is disabled or extended by the amount requested by players.
Admission guidelines
Children and babies
Babies (under 1 year old)
If you need to bring a baby, the room is stroller accessible, and can fit up to two strollers. Please let us know and arrive 10 minutes earlier so we can take you through the accessible route.
There are nappy changing facilities in the toilets, which are always accessible.
There are chairs throughout the room which can be used for nursing.
See section Light and sound effects above for the description of effects using sound and light that may disturb your baby.
Toddlers and very young children (aged 1–9 years)
We do not recomment children in this age range to take part this escape room.
Older children (aged 10–15 years)
The room can be enjoyed by children this age, provided there is at least one responsible adult per group.
Acknowledgments
We thank members of the Lady Astronaut Club, and in particular Paulina Drohomyrecky for advice and insights on accessibility aspects of the escape room, and assistance in creating this access guide.